video games are usually perceived as a toy so it is more likely for adult games to be bought for and played by children – games are more realistic these days and parents aren’t always aware of the content in a game they are buying for their child.can’t test everything – lots of different possibilities in games – expect game developers to disclose information about the content in a game.PEGI don’t know how the game will be consumed – e.g moral panic – Anders Breivik consumed Call Of Duty in a way of training for his terror attack.Video games are more difficult to regulate because: no regulation – could even find banned footage if you wanted to.become more normalised to pirate content – everyone does it.‘cat and mouse’ of pirating sites being shutdown and new ones opening e.g putlocker and 123movies.DOB is asked for but people just lie and say they’re 18.anyone with a credit or debit card can purchase content – can have a debit card as young as 11 so there is very little regulation with this.legal digital purchase of films or games.people often ignore the age certificate presented on the case after purchase. after purchase there is little regulation, as there is no control over who consume the film of game.‘physical gate keeper’ again that regulates the DVD or video game at point of purchase.12A is more difficult to regulate because a child of any age can see the film if occupanied by an adult – 12A are suitable for 8-12 year olds according to the BBFC but it is the parents discretion for a younger child to see the film.‘physical gate keeper’ doesn’t always as for proof of age (ID) and instead use their own judgement which can be wrong.there is a ‘physical gate keeper’ at the cinema to prove your age to.films have to have a BBFC age rating certificate.video on demand (online streaming) and console online stores.Explain which forms of media regulation are the most effective, which are not so, and your reasons for both.
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